In our latest issue of Destinology, The Fight for Attendance: The Attraction of the Non-Attraction, we explored the success of impermanent attractions such as festivals, sporting events, tabletop games, streaming television, and exercise, and offered tactics for destination managers to adopt some of these strengths. As with every issue of Destinology, numerous insights and… Continue reading.
PGAV kicked off the new year by asking top attraction managers what trends they were watching in 2018. A multitude of great opportunities are evolving to enhance the guest experience and visitor engagement with emerging technologies; read on to discover how today’s industry leaders plan to harness that potential! The Georgia Aquarium “Utilizing… Continue reading.
Over the course of one week in March of 2017, I experienced the re-birth of an institution, the start of a new life together, and celebrated a beautiful life well lived. All of the events of that week had a profound effect on me, and all of them taught me a little something about… Continue reading.
“The newcomers are just looking for the same thing we are; a place to be free, to stake out our dreams, a place with unlimited possibilities.” Dolores, played by Evan Rachel Wood, reflects in HBO’s hit first season of “Westworld” what the park’s guests seek; and coincidentally, what many of today’s theme park guests… Continue reading.
Kennedy Space Center Visitor Complex, SeaWorld, and Busch Gardens among World’s Favorites We are thrilled to announce that many of our long-standing clients topped TripAdvisor’s 2016 Traveler’s Choice Awards. “Established in 2002, Travelers’ Choice awards are the highest honor TripAdvisor can bestow. The only travel industry awards based on millions of reviews and opinions from travelers… Continue reading.
To fully understand the potential of virtual reality (VR) in attractions and destinations, we should briefly understand VR’s history outside the context of attractions. In 1965, the idea of a head mounted display (HMD) attached to a computer was born. It enabled the wearer to see a primitive graphical virtual world; but the sheer… Continue reading.